Play Meteors free in your browser on GamesArsenal.com. A Missile Command-style arcade defense — ten cities, three anti-meteor batteries, and waves of fire from the sky. Click to fire, no download, desktop and touch.

Genre
Arcade
Mechanic
Missile defense
Controls
Keyboard / Mouse / Touch
Developer
GamesArsenal
Platform
HTML5 browser — Chrome, Firefox, Safari, Edge, Chromebook
Price
Free, no download, no account
How to control Meteors
ActionKeyboard / mouseTouch
Fire nearest battery Click sky Tap or hold sky
Select battery 1 / 2 / 3 Tap Left / Center / Right in HUD
Mute M Mute in HUD

Questions players ask

How do you control Meteors?
On desktop, Fire nearest battery: Click sky; Select battery: 1 / 2 / 3; Mute: M. Touch and Chromebook keyboards use the same actions. No app download.
Does Meteors work on mobile?
Yes. Meteors runs in iOS Safari and Android Chrome as an HTML5 page. No app download.
Does Meteors work on a Chromebook or at school?
Yes. Meteors is a single HTML5 file. If the network allows HTTPS to gamesarsenal.com, it plays unblocked with no VPN or proxy.
Is Meteors free with no download?
Yes. Play Meteors in the browser on GamesArsenal.com. No installer, no account, no app store.

Play Meteors unblocked

Meteors is GamesArsenal’s Missile Command-style arcade defense: ten named cities, three anti-meteor batteries, and waves of fire from a black sky. It is a free original HTML5 game on this site, not a coin-op ROM. Score and best wave live in this browser. Defend in the cabinet above; this page is the field manual.

Controls

Click or tap the sky to fire the nearest live battery; hold to repeat. Keys 1, 2, and 3 — or a tap on a battery in the HUD — select Left, Center, or Right; tap the same battery again to return to nearest-fire. M mutes. Overlay click starts a run and restarts after a wipe. After game over, WATCH AD TO CONTINUE rebuilds cities and batteries on the current wave with score intact and a brief grace; a full restart does not. On a phone, keep the canvas 16:9 and fire with a hold rather than a mash.

Background

Missile Command taught a generation that a falling line plus a city silhouette is enough. This cabinet uses a locked 1280-by-720 (16:9) field: Buenos Aires through Sydney on the horizon, batteries at Left, Center, and Right, ten missiles per battery per wave. Incoming rocks split, chain-explode in blast radii, and sometimes drop supply crates — SHIELD, EMP, repair, and ORDNANCE. Wave intermissions pay leftover cities and unused ammo. The file is self-contained so GamesArsenal can iframe it without a build step.

Review

The draw is honest: threat-lines, a readable HUD of ammo pips, and timers for SHIELD and ORDNANCE so you never guess what is running. Nearest-battery fire is the right default; manual select is for saving a flank you cannot afford to miss. Splitters are the personality — a dashed pink trail that becomes two problems. Touch hold-to-repeat is fair if you commit. It will not replace a dedicated vector-arcade cabinet with trackball and three buttons. It will replace a five-minute tab you meant to close.

Strategy

Do not dump the Center battery on the first rock of a wave — Left and Right cover the wings, Center is the spare. Blast early and high so chain explosions eat a cluster. Save ORDNANCE for a splitter pack, not a singleton. A shield over three cities is worth more than an EMP that clears an empty sky. If a battery dies, a repair crate can bring it back; if all three go dark with no crate falling, the wave is already over. Continues are for a personal-best wave. Cities are the trophy; leftover ammo is how greedy you were on the way up.

Genre: Arcade. Publisher: GamesArsenal. Click, hold, or tap on GamesArsenal.com.